![]() ![]() ![]() Wood Elf is the race chosen for this build, it doesn't hurt to explore the other races as some can possibly offer more.Ī ranged Cipher typically want to avoid damage whenever possible, so the Human's racial ability isn't particularly something you want to rely on, and the ability itself is pretty weak compared to what the Godlikes have to offer. Personally the race choice doesn't really matter too much, though some races are a lot more useful than others. This guide is intended for Path of the Damned, but there's no reason why it couldn't work on lower difficulties. If the shout strikes a solid surface, it will bounce once.This guide merely exists as an example on how to build a ranged Cipher, and isn't strictly the only way to build one. The barbarian projects his or her rage into a wave of energy that causes Crush damage and Dazes everyone caught in its path. Foe Target: 35-50 Crush Damage, Dazed for 6.0 sec.User: Break Engagements, Immune to Engagement for 2.0 secĭrawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.Foe AoE: 20-30 Crush Damage, Dazed for 15.0 sec.The barbarian reflexively lashes out at anyone who hits him or her in melee, doing Raw damage to anyone unfortunate enough to be on the receiving end. Characters hitting Self: 8-12 Raw Damage.Each equipped weapon attacks every nearby enemy, doing extra damage and inflicting Carnage if applicable. The barbarian swings viciously in a lightning-quick flurry, taking on all comers. User: Full Attack, +25% damage for 1.0 sec. ![]() It does not prevent the barbarian from being attacked in melee. The barbarian cannot be Engaged by enemies that are more than 1 level lower than him or her. Cannot be Engaged by enemies more than 1 level below own level.Lets out a dreadful shout, Terrifying enemies in the area of effect.Įxacts a final revenge when the Barbarian is reduced to 0 Endurance, causing him or her to perform instant Carnage Full Attacks at everyone in range. As long as the barbarian is stationary, nearby enemies may be Sickened. The barbarian's mere presence becomes so intimidating as to fill all approaching enemies with nauseating dread. Toughens the Barbarian's naturally thick skin, raising his or her Damage Reduction. Self +3 Damage Reduction ( Slash, Pierce, Crush).Recover immediately after killing an enemyĪfter killing an enemy, the barbarian's Recovery is waived, allowing them to attack again immediately.Grants a melee Damage bonus when the barbarian is adjacent to two or more enemies, and the barbarian cannot be flanked unless Engaged by more than three enemies. The barbarian makes a courageous stand against all attackers. +20% Melee Damage when adjacent to 2 or more enemies.On attacks that normally target Deflection, the barbarian will instead attack Fortitude if it is the lower defense. The barbarian hits so hard that ordinary means of defense can be easily overpowered. Attacks target Fortitude, if lower than Deflection.Imparts an unquenchable bloodlust to the Barbarian, increasing his or her speed temporarily in battle once he or she has personally downed at least two enemies. +20% Attack Speed for 8.0 sec after downing 2 enemies.The barbarian becomes able to charge with reckless abandon, allowing him or her to ignore the movement stop of Engagement and gain bonus to all defenses against Disengagement Attacks. User: +3.5 Move Speed, +12 Defense when Disengaging, Not stopped by Engagement for 5.0 sec.The barbarian channels his or her own irrepressible determination, regenerating a large amount of Endurance. While the barbarian’s Frenzy is active, his or her Endurance and Health are concealed.Ĭauses the barbarian to lash out when in pain, granting a bonus to damage for as long as his or her Endurance is below 50%. Sends the barbarian into a frenzied state, granting a Might, Constitution, and Attack Speed bonus but causing a Deflection penalty against incoming attacks. User: +4 Might, +4 Constitution, +33% Attack Speed, -10 Deflection, Health and Endurance concealed for 12.0 sec.For every successful melee attack, the barbarian makes reduced-damage attacks at all other enemies within a short distance of the target. The barbarian's attacks become so forceful as to impact others around the target enemy. Causes 0.66x damage to enemies in a 1.5m radius from the targeted enemy.Lets out a terrifying yell, frightening enemies in the area of effect. Carnage is learnt automatically by all barbarians at level 1. Select one ability of the current or lower levels at each odd level. The following is a list of Barbarian abilities in Pillars of Eternity. This article is about barbarian abilities in Pillars of Eternity. For barbarian abilities in Pillars of Eternity II: Deadfire, see Barbarian abilities (Deadfire). ![]()
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